Commander: Thromok the Insatiable

Is it a bird?  A plane?  No, it's a 49/49 burning hellion coming straight for your face.  This is the fear you will instill in your opponent as you Fling your massive Commander into their sorry life total for an instant and total annhilation.  Today we will be building an army of tokens, feeding them to our hungry Thromok, and converting that power directly into damage for an easy instant kill.  The Devour ability allows us to sacrifice X number of creatures, giving Thromok X +1/+1 counters for each creature sacrificed.

In order to convert our giant Commander into an actual kill, we will be using "Fling" effects, effectively turning its power into a damage spell.  Usually we will have to sacrifice Thromok in order to secure a kill, but in order to preserve our advantage in a multiplayer setting, we can simply make it unblockable with Whispersilk cloak, or guarantee the damage before blockers by equipping it with a Mage Slayer.  Alternatively, we can drop down a Warstorm Surge or Pandemonium to instantly kill an opponent without making any sacrifices.

1 Soul's Fire
1 Fling
1 Chandra's Ignition
1 Thud
1 Warstorm Surge
1 Mage Slayer
1 Kazuul's Fury/Kazuul's Cliffs
1 Terror of the Peaks
1 Stalking Vengeance
1 Kediss, Emberclaw Familiar
1 Grab the Reins
1 Gravitic Punch
1 Whispersilk Cloak
1 Chariot of Victory
1 Manifold Key
1 Haunted Cloak
1 Footfall Crater
1 Pandemonium
1 Electropotence

Since we have plenty of ways to convert our giant mass of power into an actual kill, let's make sure we can build up a sizable army to feed our hungry Thromok.  Assuming our opponents haven't gained or lost any life, we will be aiming for at least 7 creatures to sacrifice to it in order to give it 49 power, more than enough to instantly kill most players.  Cheap spells that put two or more creatures on the board can make for a fast kill, but continual generation of tokens will sustain our board through removal and refresh our board-state after sacrificing everything for a kill.  Some cards like Sylvan Offering can build a big enough board state with one single spell, whereas parallel lives will double all of our token generation.

1 Mycoloth
1 Scute Swarm
1 Dragonlair Spider
1 Artifact Mutation
1 Awakening Zone
1 Arasta of the Endless Web
1 Fungal Sprouting
1 Tendershoot Dryad
1 Second Harvest
1 Avenger of Zendikar
1 Wolverine Riders
1 Pest Infestation
1 Hordeling Outburst
1 Dragon Broodmother
1 Siege-Gang Commander
1 Krenko, Tin Street Kingpin
1 Ant Queen
1 Beetleback Chief
1 Phylath, World Sculptor
1 Ulasht, the Hate Seed
1 Mitotic Slime
1 Deep Forest Hermit
1 Krenko, Mob Boss
1 Hanweir Garrison/Hanweir, the Writhing Township
1 Hornet Queen
1 Verdant Force
1 Emrakul's Hatcher
1 Nest Invader
1 Wolfbriar Elemental
1 Tilonalli's Summoner
1 Kozilek's Predator
1 Chancellor of the Forge
1 Dragonmaster Outcast
1 Wort, the Raidmother
1 Mogg War Marshal
1 Hornet Nest
1 Hooded Hydra
1 Rapacious One
1 Fungal Rebirth
1 Arachnogenesis
1 Sprout Swarm
1 Spore Swarm
1 Scatter the Seeds
1 Curious Herd
1 Dragon Fodder
1 Krenko's Command
1 Sylvan Offering
1 Saproling Migration
1 Tempt with Vengeance
1 Release the Gremlins
1 Beacon of Creation
1 Molten Birth
1 Empty the Warrens
1 Goblin War Party
1 Goblin Rally
1 Saproling Symbiosis
1 Forbidden Friendship
1 Goblin Offensive
1 Orochi Hatchery
1 Howl from Beyond
1 Doubling Season
1 Parallel Lives
1 Feed the Pack
1 Primal Vigor
1 Fists of Ironwood
1 Night Soil
1 Squirrel Nest
1 Predatory Advantage

Like any other deck, we may want to include some form of ramp.  Mana dorks like Llanowar Elf are a solid choice, since they will double later on as fodder for our main game plan.  Cryptolith Rite is practically made for this deck, since we can use our numerous tokens and creatures to pump out some extra mana, giving us all that we could need in order to play our commander and a finishing spell.  Harvest season can also potentially give us a huge burst of ramp, but only if there is an opponent with an empty board to swing into with our ball of creatures and critters.

1 Cultivate
1 Kodama's Reach
1 Llanowar Elves
1 Wood Elves
1 Sakura-Tribe Elder
1 Elvish Mystic
1 Reclamation Sage
1 Farhaven Elf
1 Viridian Emissary
1 Springbloom Druid
1 Yavimaya Elder
1 Birds of Paradise
1 Battle Hymn
1 Growth Spasm
1 Skyshroud Claim
1 Harvest Season
1 Cryptolith Rite

Since we will have so many creatures, we can use them in a variety of ways other than as Devour fodder.  Skullclamp can quickly turn any of our 1/1's into two cards, while Shamanic revelation will draw us one card for every creature we have on the board.  Alternatively, we can turn our entire board into 4/4's while removing our opponents biggest threats with Descent of the Dragons, or swing in for a surprise attack after dropping a Beastmaster Ascension with seven or more creatures on the board.  Also, we may choose to include some artifacts to increase our ramp and mana fixing capabilities.

1 Fecundity
1 Skullclamp
1 Shamanic Revelation
1 Skullmulcher
1 Fresh Meat
1 Heroic Intervention
1 Momentous Fall
1 Collective Unconscious
1 Descent of the Dragons
1 Beastmaster Ascension
1 Outpost Siege
1 Sol Ring
1 Gruul Signet
1 Arcane Signet
1 Talisman of Impulse
1 Idol of Oblivion

That's all we've got for now! We're currently working on a budget version of this deck to include in our Custom Decks collection for sale, so check back for that soon!

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Thomas Schuller